2008年8月13日星期三

Autodesk 发布 Maya2009

来自Highend3d的消息链接:http://www.highend3d.com/news/software/Autodesk-Announces-Maya-2009-453.html

Autodesk官网(美国,中文网站上还没更新)上已经有了Maya2009的新功能介绍,Maya2009就纪念Maya十周年的产品。
个人感觉Animation Layer的加入是最大的改进,MB里比较nb的功能,max的CS里也有,Maya2009的Animation Layer是基于MB的技术,相信有了它可以大大提高动画制作的速度和灵活性。再有就是SoftSelection功能,早就该加入的,唉。其它还有流程管理方面的改进和nParticle的加入(nCloth之后第二个基于Nucleus的模块 )。更多的内容请参见Maya官网链接:http://www.autodesk.com/maya

很期待能试试AnimationLayer和nParticle!大概10月份发售英文版。


附新功能英文介绍:


What's New

Create breathtaking 3D with Autodesk® Maya® 2009 software. Ten years since its industry-redefining launch, Autodesk Maya software continues to push the envelope, with a feature-packed release. Addressing the increasingly difficult challenges faced today by everyone from one-man shops to chief technology officers managing a complex production pipeline, Maya 2009 delivers a host of new features and enhancements intended to maximize productivity, optimize workflows, and offer new creative possibilities for users in film, television, games, and design.
New Selection ParadigmPowerful new selection features in Maya 2009—including true soft selection, and pre-selection highlighting—mean fewer mouse clicks, and less trial and error for common tasks.
Improved Modeling Workflow Maya 2009 delivers intuitive, productive modeling enhancements, including symmetrical modeling with soft seams, a tweak mode for rapid modifications, and a new Merge Vertex feature that enables you to combine parts of a mesh.
Maya AssetsWith Maya Assets, complex data can be effectively organized, shared, referenced, and presented. Maya Assets enables you to encapsulate a set of nodes into a container so that they can be treated as if they were a single node from a user’s perspective (selected attributes of interest from the contained nodes can be published to the container). This new feature also supports customized and user-specific views, flexible referencing, and the creation of customized libraries.
Animation LayeringA powerful new animation layering paradigm, built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
Maya nParticlesMaya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.
Maya Muscle Maya 2009 includes the comprehensive Maya Muscle software, which helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.
UV Layout EnhancementsThe ability to preserve UVs (when making modeling edits after the fact) as well as new UV unfolding and layout options —including an interactive mode—can increase your productivity by streamlining the otherwise time-consuming task of creating optimal texture coordinates.
Render ProxyA new Render Proxy feature in mental ray® enables you to replace scene elements with a simple low-resolution mesh, and only load the pre-translated data when required for rendering.
Render Pass EnhancementsA completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Autodesk® Toxik™ software.

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